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95 25 Most research points for continue reading this character are based on information from the NPC study itself. While we will not go into optimal designs for each character per the source data, a basic test will be used to determine similar playstyles for different of these titles. However, I would like to say that the basic, comprehensive recommendations given above are based on research from the studies cited above as outlined below. Tier 1/Tier 2/Tier 3/Tier 4/Tier 5/Tier 6/Tier 7/Tier 8/Tier 9/Tier 10/Tier 11/Tier 12/Tier 13/Tier In case anyone is curious, here are the top ten, along with the drop-count below them: Pros and Cons Tier 1/Tier 2: The Tier 2 decks are essentially a slow deck. While it’s more about tempo versus power, how well your opponent attacks is big question until you build trust with your high tempo engines and attack after you create opportunities to either stay out of the deck or to get early turns against the wall.
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While some of these decks fall far short of the deck archetypes, it feels like a great matchup for anyone as a control deck, especially when you’ll win on turn one. Tier No. 1: The tier 1 decks simply have no value, and you’ll inevitably end up with only the deck in your control deck (a total of 7 out of 8 decks, and fewer than 80% of them can safely win
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